Unified RAM & MMIO Emulation

The Xbox 360's Unified Memory Architecture

The Xbox 360 was designed with 512MB of unified GDDR3 memory, shared between the CPU (Xenon) and GPU (Xenos). Unlike PCs of that era, which often had separate pools of RAM for CPU and GPU, the Xbox 360’s unified memory allowed:

  • Faster data sharing between CPU and GPU,

  • Simpler memory addressing,

  • High-bandwidth access for both processors.

For emulation, this architecture presents unique challenges. Xenia must faithfully recreate the unified memory model, ensuring games behave exactly as they would on original hardware.

How Xenia Emulates Memory

Xenia replicates the Xbox 360’s memory system using a combination of:

  • Virtual memory mapping,

  • Memory-mapped I/O (MMIO) simulation,

  • Page tables and protection flags,

  • Custom memory allocators for GPU and CPU resource management.

All Xbox 360 memory accesses by CPU or GPU are emulated through host system RAM, with careful attention to addressing, alignment, and access rights.

Source Code Reference:

Memory-Mapped I/O (MMIO) Emulation

MMIO is a technique where hardware devices are controlled through specific memory addresses. On the Xbox 360, many critical components — like the GPU registers, audio processor, input controllers, and more — are accessed via MMIO.

Xenia emulates MMIO by:

  • Intercepting accesses to hardware-specific memory regions.

  • Emulating the expected behavior of hardware registers.

  • Providing stub implementations for unneeded or unknown devices.

Accurate MMIO emulation ensures that games relying on direct hardware access behave correctly, even when using undocumented or proprietary APIs.

Memory Access Handling & Protection

The Xbox 360 enforces memory protection for security and stability, preventing unauthorized access to certain regions (read/write/execute permissions). Xenia mimics this behavior by:

  • Implementing virtual memory page tables.

  • Handling page faults and access violations.

  • Providing appropriate fallbacks or errors when games attempt invalid memory operations.

This helps catch bugs, replicates original hardware behavior, and prevents crashes due to illegal memory access.

GPU & CPU Synchronization via Shared Memory

One of the critical tasks is maintaining synchronization between CPU and GPU memory accesses:

  • The CPU might write data into memory that the GPU will soon read (and vice versa).

  • Xenia ensures these shared memory operations are properly emulated, respecting data coherence and synchronization barriers.

  • Techniques like fences, cache flushes, and explicit synchronization are used to simulate the original timing and data consistency.

Performance Considerations

Memory emulation can be a major performance bottleneck if not optimized. Xenia mitigates this by:

  • Mapping large contiguous memory blocks to minimize overhead.

  • Using host-native memory allocators efficiently.

  • Implementing fast-path MMIO handlers for frequently accessed devices.

  • Lazy allocation and on-demand page mapping reduce unnecessary memory operations.

Limitations & Future Improvements

  • Accurate timing emulation for memory access latencies is still an area of improvement.

  • Some edge-case behaviors of exotic MMIO devices are either stubbed or partially implemented.

  • Future optimizations aim to improve performance in games that are heavily dependent on direct hardware interactions.

Summary

Xenia’s Memory Management system is a critical component that replicates the Xbox 360’s unified memory architecture and memory-mapped I/O behavior. By emulating shared RAM access, MMIO devices, and memory protections, Xenia ensures games run with the fidelity expected from original hardware. Though demanding in terms of accuracy and performance, this subsystem forms the backbone of reliable Xbox 360 emulation.